12811 130th Ave NE, Kirkland WA 98034
ebyrne@earthlink.net


E X P E R I E N C E


Zipper Interactive [www.zipperint.com] 2004 - Present

  • Lead Designer, Unannounced Title

Amaze Entertainment
[www.amazeent.com] 2002 - 2004

  • Jan 2004-July 2004
    Lead Designer, Unpublished title

  • Oct 2002-Jan 2004
    Level Designer, Harry Potter and the Prisoner of Azkaban.

  • July 2002- Oct 2002
    Level Designer, Harry Potter and the Chamber of Secrets


Ubi Soft Entertainment [www.ubisoft.com] 1999-2002
  • May 2000-July 2002
    Level Designer, Tom Clancy's Splinter Cell

  • March 1999-January1999
    Game Designer, The Drift [unpublished]


Midi Interactive
[www.midicorp.com] 1997-1999

Graphic Artist, Designer



Anarchy Entertainment
[www.anarchyent.com] 1996

Game Artist
[unpublished web-based title]


TECHNICAL SKILLS

Game Design
Working with a creative team through game conception and production. Conception, assessment and documentation of game systems and rules. Creating and refining design documents, as well as technical documents for use by programming team. Concept sketching and flowcharting. Use of popular design tools for engines such as Quake, Half Life, and Unreal.

Traditional Illustration and Design
Pen and ink, pencil and computer illustration. B&W photography, including developing and printing. Page layout and design. Interface design and implementation.

Graphics Applications
Photoshop, Maya, Painter, 3D Studio MAX, Flash, Bryce, Terragen, Freehand, Director, Dreamweaver, Premiere, Poser

 

EDUCATION AND ACHIEVEMENTS

1997 BFA, The College of New Jersey, with concentration in Computer Graphics and Illustration.

Speaker at GDC 2004 [Anatomy of 3D Level Design]

Author of Game Level Design, 2004, Charles River Media