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E
X P E R I E N C E
Zipper
Interactive
[www.zipperint.com]
2004 - Present
- Lead
Designer, Unannounced Title
Amaze Entertainment
[www.amazeent.com]
2002 - 2004
- Jan 2004-July
2004
Lead
Designer, Unpublished title
- Oct 2002-Jan
2004
Level Designer, Harry Potter and the Prisoner of Azkaban.
- July
2002- Oct 2002
Level Designer, Harry
Potter and the Chamber of Secrets
Ubi Soft Entertainment [www.ubisoft.com]
1999-2002
- May
2000-July 2002
Level Designer,
Tom Clancy's Splinter Cell
- March
1999-January1999
Game Designer,
The Drift [unpublished]
Midi Interactive [www.midicorp.com]
1997-1999
Graphic Artist, Designer
Anarchy Entertainment [www.anarchyent.com]
1996
Game Artist [unpublished
web-based title]
TECHNICAL
SKILLS
Game
Design
Working
with a creative team through game conception and production.
Conception, assessment and documentation of game systems and rules. Creating
and refining design documents, as well as technical documents for use
by programming team. Concept sketching and flowcharting. Use of popular
design tools for engines such as Quake, Half Life, and Unreal.
Traditional
Illustration and Design
Pen
and ink, pencil and computer illustration. B&W photography, including
developing and printing. Page layout and design. Interface design and
implementation.
Graphics
Applications
Photoshop,
Maya, Painter, 3D Studio MAX, Flash, Bryce, Terragen,
Freehand, Director, Dreamweaver, Premiere, Poser
EDUCATION
AND ACHIEVEMENTS
1997
BFA, The College of New Jersey, with concentration in Computer Graphics
and Illustration.
Speaker
at GDC 2004 [Anatomy of 3D Level Design]
Author
of Game
Level Design, 2004, Charles River Media
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